![]() That’s not supposed to be a profound parallel or anything. In both games you’re treated to absolutely gorgeous visuals that demonstrate that you can make a world “gritty” without making it dull, repetitive, and beige.Īlso, both games have you playing a crazyman who is chasing a general who is responsible for mass destruction. They nail the tone early on, and and use the conventions of the shooter genre to support their message rather than seeing them as an unwelcome obligation that the game designer has to meet between story beats. In both cases we have games that know exactly what they’re doing and what they’re about, without the strange gameplay / cutscene dissonance that so many shooters suffer from. Spec Ops was a dark, disturbing look at quasi-real-world warfare and Bulletstorm is a funhouse ride where you murder screaming space mutants. Spec Ops was a blistering condemnation of mindless violence and Bulletstorm is a gleeful celebration of it. It’s the most coherent shooter I’ve played since Spec Ops: The Line. You think it’s strange seeing those words on my website? It feels even stranger to write them.
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