You start with the following equipment, in addition to the equipment granted by your background: Hit Dice: 1d12 per Primal Fighter level Hit Points at 1st Level: 12 + Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Primal Fighter level after 1stĪrmor: Light armor Weapons: Simple weapons, simple ranged weapons, longbow, and 3 martial weapons Tools: None Saving Throws: Strength and Dexterity/ Constitution (Choose between one) Skills: Chose 2 from the following list: Acrobatics, Animal Handling, Athletics, Nature, Perception, Sleight of Hand, Stealth, Survival. ![]() Third, don't worry about equipment for you should be worrying about self improvement.Īs a Primal Fighter you gain the following class features. First, Strength/ Dexterity should be your highest ability score, followed by Constitution. You can make a primal fighter quickly by following these suggestions. Why would they choose to have no form of combat, and instead rely on their own body's natural abilities? Is it to prove that you better than those with formal training, or is it because it comes natural to you? ![]() ![]() Think about why your character went down this path, did they grow up in the wild, did they break and go feral, or something else?. "Stop thinking so much, just go with the flow." Instead of using technique and form as normal fighters, they use their highly refined instincts in combat to guide them. ![]() Primal fighters are fierce warriors who have gathered their training from nature and experience.
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